Tylendel, The Great
Writer: Murakumi Editor: Syani
What would you think of if I said Awesome? A cool game? Sweet car? Maybe, but us here at Noble Phantasm think of one thing, Tylendel. The only word to describe him is awesomesauce! He joined us in April of 2008, since then he has been promoted to full member status and been a great member and asset to the guild. Tylendel has provided NP with translated skill lists and descriptions for every class, updates, closed beta info, class stats and attributes, dye and stigma info, along with a wealth of other information, some even not available on Aionsource! Not only that, he’s always so quick with things that we usually get new info before anyone else does. He is fluent in Chinese so the translations weren’t too much of a challenge for him, the skill lists took him around 1-1.5 hours to do each one, other translations varied… Now I’ll be honest, I don’t know much about translating, but that to me sounds pretty darn fast. At one point I asked him, what was your motivation to do all this? His answer? Well, it speaks for itself to tell the kind of person Tylendel is.
“Well, I was reading all that info and decided that since it wouldn’t take me much time, I would just translate all the relevant info so that the legion and other players would be able to get more info and learn about the game that has held the interest of so many people despite its continued delay in release. Besides, I <3 you guys, so I thought that this would be an ideal way to contribute to the legion in my own way.”
We can’t thank him enough for the work he has done, from everyone at Noble Phantasm, we send out a gigantic THANK YOU to Tylendel. ^_^
Since Tylendel is the generous person he is, he has allowed us to post his skill lists, so here they are!
Warrior of Old, Murakumi
Disclaimer:
All information was taken from http://aion.gametsg.com. All translations were done by Tylendel with assistance from Leonheart and Destrado. All information regarding skills is not final and is subject to change as more data is obtained.

Stealth and infiltration, together with the ability to utilize poisoned weapons to carry out sudden attacks, dealing massive damage instantly, the Assassin also has a number of poison and restriction skills, allowing him to interfere with the enemy and deal damage on the battlefield. The swift Assassin has many chain skills, allowing him to deal multiple damage to the enemy. In addition, his special ability of imprinting tattoos allows him to imprint a maximum of a level five tattoo curse on the opponent and then trigger the tattoo as circumstances dictate, turning the enemy unconscious for a long period of time before disappearing in the background, cementing his status as a terrifying killer.
Main Equips
Leather Armour, Single handed sword, Dagger
Secondary Equips
Bow
Special Abilities
Dual Wield - Holds a different single handed weapon in each hand for attack
Increase Magic Defense - Increases magic defense
Emergency: Increase Chance of Critical Hit - When HP is below 50%, chance of critical hit increases
Normal Skills
Focus Evasion - 100% of evading a physical attack successfully (Self)
Stealth Attack - Attacks from back of target, increasing damage (Single)
Infiltrate - Moves without detection for 20 seconds, during this time movement speed is decreased by 40% (Self)
Concentration - Increases physical attack (Self)
Sudden Stab - Attacks target from afar and causes target to be stunned (Single)
Protection of Light - Increases physical evasion for a set time (Self)
Apply Poison - Applies poison on weapon, has 30% chance of poisoning target when attacking target, for a set time (Self)
Power of Wind - Increases one’s movement speed when attacked, for a set time (Self)
Penetrating Powerhit - Increases the chance of critical hit for a set time (Self)
Air Arrest - Hits target into the air and locks target in mid-air (Single)
Serenade of Peace - Decreases enemy’s hate (Single)
Ambush - Attacks from back of target, causing massive damage and stunning target (Single)
Increase Killing Mentality - Increases damage done by physical skills for a set time (Self)
Observe Enemy - Allows one to spot any targets using ‘infiltrate’ for a minute (Self)
Wind Knife - Evades and attacks surrounding targets (AoE)
Wind Formation - Higher level infiltration skill unable to be spotted by “Observe Enemy” (Self)
Wounding Knife - Attacks target and poisons target (Single)
Blinding Explosion - Attacks surrounding targets and causes them to be blinded (AoE)
Sudden Powerhit - Attacks and poisons a target and causes target’s evasion to fall (Single)
Poison Knife - Attacks and poisons a target, continuous attack can increase poison damage (Single)
Evil Thoughts - Increases chance of critical hit (Self)
Dimensional Shadow - Enemy is unable to attack self for a short time (Self)
Chain Skills
Fast Stab - Does a physical attack to target (Single); Hurtful Stab - Does a physical attack to target and causes stun (Single)
Imprint Tattoo - Attacks target, has chance of imprinting tattoo on target, can reach a maximum of level three (Single); Shackle Imprint - Attacks target, has chance of imprinting tattoo on target, can reach a maximum of level four (Single)
Beast Roar - Attacks target, has chance of imprinting tattoo on target, can reach a maximum of level five (Single); Beast Iron Hooves - Attacks target, has chance of imprinting tattoo on target, can reach a maximum of level five (Single); Tiger Hit- Attacks target, has chance of imprinting tattoo on target, can reach a maximum of level five (Single); Tiger Claws- Attacks target, has chance of imprinting tattoo on target, can reach a maximum of level five (Single); Tiger Fists- Attacks target, has chance of imprinting tattoo on target, can reach a maximum of level five (Single)
Situational Skills
Knockdown - Attacks a target that is bound in mid-air and causes damage to target (Single)
Whirlwind Stab - Does a counterattack after a weapon block (Single)
Counterattack - Does a counterattack after evading an attack and causes target to be stunned (Single)
Tattoo Burst - Triggers and removes a level four imprint on target and stuns target in the process (Single)
Tattoo Silence - Triggers and removes a level five imprint on target and silences target in the process (Single)
Tattoo Fallen Attack - Triggers and removes a level five imprint on target and causes target to fall down (Single)

The role for a healer, simply put is to restore health, aside from providing support in terms of healing and resurrection, he can also provide some defensive buffs. In addition, the healer also has battle capabilities. Obviously, healing is the special characteristic of a cleric but when he is not required to do so, the cleric also has an interesting battle ability. He can communicate with nature, summoning a special crystal derived from elemental sources, aiding his battle capabilities to a certain extent, much rather like setting up an automatic mechanical cannon on the battlefield prior to battling with the enemy. As such, with attacks from two sources battling a single enemy, this will bolster the cleric’s weak battle capabilities.
Main Equips
Robes, Single handed blunt weapon, Shield
Secondary Equips
Leather Armour, Plate Armour, Staff (Double handed)
Special Abilities
Strengthen Healing - Increase effect of heals
Block Attack - Increases resistance to falling down or being sent flying by an attack
Decrease Hate - Decrease amount of hate generated by an attack
Normal Skills
Bless Life - Increases the HP of a target for a set time (Single)
Bless Defense - Increases the physical defense of a target for a set time (Single)
Contract of Wind - Increases the critical damage done by one’s attacks for a set time (Self)
Light of Resurrection - Resurrects target (Single)
Bind - Causes target to be unable to move (Single)
Ultimate Defense - Allows one to take a set amount of damage from enemies without decreasing one’s HP for a set time (Self)
Light of Rebirth - Heals party members instantly and increases their HP regeneration for a set time (Party)
Purify - Removes all (physical?) debuffs on a target (Single)
Flash - Causes target to be blinded (Single)
Wind of Healing - Instantly heals all party members (Party)
Summon: Divine Power - Summons a divine power to aid in one’s attack (Summon/Single)
Pilgrimage - Increases one’s magic attack quickly but decreases one’s HP continuously, both for a set time (Self)
Purification - Removes all mental debuffs on a target (Single)
Healing Embrace - Heals target for large amount of HP (Single)
Bless Calm - Decreases target’s hate for self (Self)
Prayer of Strength - Increases the HP and defense of all party members (Party)
Wounding Curse - Damages the target over time and decreases effect of heals on target (Single)
Wind Formation - Increases party members defense to wind and water attacks, while decreasing party members defense to fire and earth attacks for a short time (Party)
Reflect - Reflects damage done by enemy on enemy for a set time (Self)
Wrath of God - Causes surrounding enemies to be damaged by a holy attack (AoE)
Far Heal - Heals target (Single)
Light Formation - Increases party members defense to fire and earth attacks, while decreasing party members defense to wind and water attacks for a short time (Party)
Iron Wall Defense - Absorbs part of enemy damage while increasing effect of heals for a short time (Self)
Lock Intelligence - Increases one’s casting speed for a short time (Self)
Wind of Blessing - For 30 seconds, every time you attack you have a 100% chance of dealing wind damage. (Single)
Summoning Resurrection - Summons a dead party member from afar to self and resurrects them (Single)
Tremor - Allows one to have a chance of stunning the enemy when attacking enemy at near distance (melee possibly) (Self)
Group Instant Heal - Instantly restores HP of all party members (Party)
Summon: Divine Cross - Summons a divine power to aid in one’s attack. During this time, one’s life is continuously decreased. (Summon/Single)
Adjust Magic - Swaps one’s life and magic attack (Self)
Group Resurrection - Resurrects all party members in the area (AoE)
Chain Skills
Revenge of Earth - Earth based continuous attack (Single); Lightning - Wind based continuous attack (Single); Electric Shock - Wind based attack (Single)
Break Guilt Attack - Does a physical attack to a target and decreases target’s attack speed (Single); Lightning Strike - Wind based attack (Single)
Light of Healing - Heals a target (Single); Shield of Defense - Allows target to absorb part of enemy damage for a set time (Single)

A chanter has the ability to cast many buffs to increase the statistics of party members, increasing their battle capabilities. Also, his ability to wear plate armour gives him a substantial defense allowing him to be able to play like a melee character in close combat if he wishes. Simply, a chanter is the equivalent of a battle monk, unlike the weaker buffers in other games. He has a complete set of attacking skills, with his chain skills increasing his attack damage. In terms of support, he is a mix of a buffer and a singer (I’m not too sure exactly what but my guess is a mix of an individual buffer and a party buffer class - refer L2 prophet/warcryer/overlord and swordsinger/bladedancer combination), having songs, chants and blessings that increase the statistics of other players. In parties he is sure to be the most popular as all parties would want buffs to help in battle.
Main Equips
Plate Armour, Staff (Double handed)
Secondary Equips
Robes, Single handed blunt weapon, Shield
Special Abilities
Increase Elemental Resistance - Increases defense against elemental attacks
Increase Chant Radius - Increases the radius of effect of chants
Normal Skills
Bless Life - Increases the HP of a target for a set time (Single)
Bless Defense - Increases the physical defense of a target for a set time (Single)
Contract of Wind - Increases the critical damage done by one’s attacks for a set time (Self)
Light of Resurrection - Resurrects target (Single)
Persist Recovery - Continuously recovers HP over set time (Self)
Chant of Victory - Increases physical attack of party members (AoE)
Binding of Earth - Chance of decreasing enemy’s attack speed when attacking enemy (Self)
Chant of Haste - Increases speed of party members (AoE)
Bless Life (2) - Increases the HP of a target for a set time (Single) [No significant difference noted on the site]
Chant of Defense - Increases shield block rate, weapon block rate and evasion of party members (AoE)
Concentrated Defense - Increases weapon block rate (Self)
Chant of Intelligence - Increases MP recovery rate (AoE)
Chant of Life - Increases HP recovery rate (AoE)
Extinguishing Sound - Attacks surrounding enemies with a soundwave attack (AoE)
Chant of Speed - Increases attack speed of party members (AoE)
Chant of Accuracy - Increases chance of critical hit by party members (AoE)
Song of Concentration - Increases chance of double attack on target when attacking for a set time (Single)
Song of Strength - Increases physical attack of party members for a set time (AoE)
Song of Defense - Increases life, physical and magic defense, elemental resistance, evasion, and weapon and shield block rates of party members for a set time (AoE)
Chant of Resistance - Increases elemental resistance of party members (AoE)
Song of Inspiration – Increases ? attack, magic attack, attack speed and accuracy of party members for a set time (AoE)
Vampiric Song - Allows a party member to recover HP when they attack the enemy for a set time (Single)
Chain Skills
Break Guilt Attack - Does a physical attack to a target and decreases target’s attack speed (Single); Divine Punishment - Attacks enemy with magic, with chance of stunning the enemy (Single)
Break Guilt Attack - Does a physical attack to a target and decreases target’s attack speed (Single); Echo Strike - Does physical attack on target (Single); Thunder Shock - Does physical attack on target (Single); Echo Attack - Does physical attack on target (Single); Echo Force-strike: Does physical attack on target with chance of causing enemy to fall (Single)
Soundwave - Does physical attack on target (Single) [Chain unknown, might be similar to previous one]
Situational Skills
Chasing Hit - Attacks target on ground (Single)
Break Block - Counterattacks enemy after weapon block with chance of causing stun
Situational Chain Skill
Strike of Victory - Does physical attack on target who is stunned (Single); Break Stance - Does physical attack on target and decreases defense of target significantly (Single)

The traditional warrior, armed heavily and compatible with various weapons, the Gladiator is able to utilize a large number of attack skills and is considered a primary attacker in game. He is also the class with the most number of weapon masteries, aside from dual swords and polearms, he is also able to engage in close combat wielding dual short ranged weapons. Possessing many physical attack skills, with many allowing him to knock down or restrict the enemy, together with area of effect attacks and his high health points in heavy armour, make the Gladiator the ideal damage dealer in the battlefield.
Primary Equipment
Heavy Armour, Dual Swords, Polearm
Secondary Equipment
Shield, Single-handed Sword, Dagger, Staff (Double handed)
Class Specific Passive Abilities
Increase Hate by Attack - Increase amount of hate target has for self during attack
Dual Wield - Holds a different single handed weapon in each hand for attack
Strengthen Weapon Block - Increases the chance of weapon block
Emergency: Strengthen Defense - When HP drops below 50%, physical defense will increase.
Rage Explosion - When HP drops below 10%, one can activate the rage attack skill, with a chance of causing target to be stunned.
Normal Skills
Self Shield - Stance, Increases shield defense and resistance to all negative effects (Self)
Provoke - Provokes enemy (Single)
Armour Destruction - Attacks target with a physical attack and decreases target’s defense (Single)
Holy Energy - Sacrifices HP to increase attack (Self)
Shatter Shockwave - AoE physical attack skill (AoE)
Attack Stance - Stance, Increases attack and decreases defense (Self)
Defense Stance - Stance, Increases defense and decreases attack (Self)
Flying Blow - Does physical attack on target from afar (Single)
Whirlwind - AoE physical attack skill that can cause multiple targets to fall to the ground (Aoe)
Strengthen Life - Increases one’s HP for a certain time (Self)
Threatening Roar - Decreases physical attack of surrounding targets (AoE)
Shock of Heaven - Attacks and paralyses surrounding targets (AoE)
Binding Attack - Does physical attack to target and seals all physical attack skills of target (Single)
Agitated Stance - Stance, Increases attack and movement speeds (Self)
Attack of Arrogance - Causes target to be stunned with 100% effectiveness (Single)
Strengthen Body - Recovers HP continuously (Self)
Floating Air Strike - Hits target into the air and locks target in mid-air (Single)
Resistance Stance - Stance, Increases resistance to all negative effects (Self)
Strength - Greatly increases resistance to all negative effects for a certain time (Self)
Chain Skills
Power Strike - Does physical attack on target (Single); Focused Heart - Increases one’s physical attack and ignores part of enemy’s damage (Self)
Power Strike - Does physical attack on target (Single); Focused Heart - Increases one’s physical attack and ignores part of enemy’s damage (Self); Breaking Strike - Does physical attack on target (Single)
Power Strike - Does physical attack on target (Single); Destructive Strike - Does physical attack on target with continuous damage for a set time (Single)
Power Strike - Does physical attack on target (Single); Destructive Strike - Does physical attack on target with continuous damage for a set time (Single); Strike of Fury - Does physical attack on target with chance of causing target to fall to the ground (Single)
Power Strike - Does physical attack on target (Single); Destructive Strike - Does physical attack on target with continuous damage for a set time (Single); Wild Charge - Does physical attack on target with chance of confusing target (Single)
Single Blow - Does physical attack on target with chance of stunning target (Single); Double Blow - Does attack on target from afar, and has chance of increasing period of stun (Single)
Situational Skills
Shield Counterattack - Uses shield to attack target after shield block (Single)
Chase Attack - Attacks target that has fallen on the ground (Single)
Quake Chase Strike - Attacks a faraway target that is stunned and has fallen on the ground (Single)
Impact Strikedown - Attacks a target that is bound in mid-air and causes target to fall to the ground (Single)

Expert at using bow type weapons for ranged attacks, or using daggers for close range combat, or setting traps to distract/affect the enemy, these abilities allow the Ranger to adopt a varied playing style when attacking the enemy. Not all the Ranger’s bow skills are aimed at bringing down the enemy, some are targeted at restricting the enemy. Using both ranged attacks and trap setting abilities skillfully allows the Ranger to restrict his main target with a variety of methods, hence not only acting as a damage dealer in a party but also an effective crowd controller. Also in the battlefield, the Ranger has great observation skills that allow him to track enemy movements and do ranged attacks effectively and is expected to be the main defense against enemy ambushes.
Main Equips
Leather Armour, Bow
Secondary Equips
Single handed sword, Dagger
Special Abilities
Dual Wield - Holds a different single handed weapon in each hand for attack
Weapon Block Strengthen - Increases chance of weapon block
Normal Skills
Focus Evasion - 100% of evading a physical attack successfully (Self)
Stealth Attack - Attacks from back of target, increasing damage (Single)
Infiltrate - Moves without detection for 20 seconds, during this time movement speed is decreased by 40% (Self)
Concentration - Increases physical attack (Self)
Protection of Light - Increases physical evasion for a set time (Self)
Shackling Arrow - Attacks target from afar and decreases speed of target (Single)
Power of Wind - Increases one’s movement speed when attacked, for a set time (Self)
Backstab - Attacks target and causes target to turn unconscious and causes target to turn 180 degrees to have its back facing self (Single)
Serenade of Peace - Decreases enemy’s hate (Single)
Thorny Arrow Formation - Attacks target from afar and causes target’s visibility range to be reduced (Single)
Breath of Nature - Recovers HP continuously for a set time (Self)
Increase Range - Increases range of bow weapons (Self)
Observe Enemy - Allows one to spot any targets using ‘infiltrate’ for a minute (Self)
Erupt Shot - Does physical damage to target at a distance (Single)
Circle of Lightning - AoE bow skill (AoE)
Hard Hitting Stance - On entering stance, attack range increases dramatically (Single)
Whirlpool Tremor - Attacks target from afar and may cause target to bleed or be blinded (Single)
Spread Shot - Does damage to target at a distance (Single)
Rapid Shot - Dramatically increases attack speed for bow weapons for a short time but if attacked, one will be stunned (Self)
Sweeping Shot - Attacks surrounding enemies and does added damage to enemies who are affected by bleed (AoE)
Trap Skills
Sticky Trap - Places a hidden trap that will cause target to be unable to move when triggered (Trap)
Exploding Trap - Places a hidden trap that will cause AoE damage when triggered (Trap)
Thorny Trap - Places a hidden trap that will cause target to bleed when triggered (Trap)
Mine Trap - Places a hidden trap that will cause target to be hit into the air and locked in mid-air when triggered (Trap)
Sandstorm Trap - Places a hidden trap that will cause target to be silenced when triggered (Trap)
Stun Trap - Places a hidden trap that will cause target to be stunned and blinded when triggered (Trap)
Needle Trap - Places a hidden trap that will cause damage to target and binds target when triggered (Trap)
Chain Skills
Fast Stab - Does a physical attack to target (Single); Hurtful Stab - Does a physical attack to target and causes stun (Single)
Hard Hit - Attacks target from afar (Single); Binding Arrow- Attacks target from afar and confuses target (Single)
Power Hit Arrow - Attacks target from afar (Single); Break Soul Arrow - Attacks target from afar and confuses target (Single)
Situational Skills
Counterattack - Does a counterattack after evading an attack and causes target to be stunned (Single)
Freedom Arrow - Attacks a distant target that is bound in mid-air and causes target to fall to the ground (Single)

Summoning the elementals of Wind, Fire, Water and Earth to aid in battle, the Spiritmaster can choose to act as a second warrior or as support for his elementals. Depending on the elemental, one can deal damage to the enemy differently, choosing to deal heavy damage or weaken the enemy and affect its combat ability, allowing for various play styles. The Spiritmaster is a very versatile class due to the ability to summon different elementals, however as the player has to control two characters, it is a little more difficult to control compared to other classes and is very suitable for players who want a challenge.
Main Equips
Robes, Orb
No Secondary Equips
Special Abilities
Increase Curse - Increases the success of curses
Normal Skills
Fiery Sentencing - Attacks target continuously (Single)
Fiery Power-Strike - Does physical attack to target (Single)
Bind - Causes target to be unable to move (Single)
Corrode - Causes target to be damaged continuously (Single)
Iron Warding - Allows barrier to absorb some enemy damage, reducing damage to self for a set time (Self)
Recharge - Recovers a portion of MP (Self)
Summon: Fire Elemental - Summons a fire elemental (Summon)
Command: Threatening Pose - Causes summon to attack a target and increase target’s hate towards it (Summon)
Divine Song - Recovers 70% of MP (Self)
Summon: Wind Elemental - Summons a wind elemental (Summon)
Elemental Strengthen: Recover - Heals summon (Summon)
Remove Buff - Removes a buff from target (Single)
Summon: Earth Elemental - Summons an earth elemental (Summon)
Summon: Water Elemental - Summons a water elemental (Summon)
Spirit Roar - Strikes fear in an enemy and causes it to run away (Single)
Command: Combust - Enables a divine power allowing summon to attack a target, causing elemental damage to the target and decreasing target’s resistance to element of summon. (Summon)
Curse of Courage - Removes some buffs from target and damages target based on the number of buffs removed (Single)
Curse of Fire - Damages the target with fire magic and forcibly transforms target into a fire elemental, increasing target’s fire resistance and decreasing water resistance for this period (Single)
Heaven’s Might - Does divine damage to surrounding enemies (AoE)
Bloodlust - Greatly increases attack speed of summon but decreases HP regeneration of summon (Summon)
Command: Elemental Power - Causes summon to buff itself [Fire - Reflect damage, Wind - Increases speed and evasion, Water - Physical Ultimate Defense, Earth - Magic Ultimate Defense] (Summon)
Curse of Water - Damages the target with water magic and forcibly transforms target into a water elemental, increasing target’s water resistance and decreasing fire resistance for this period (Single)
Group Removal - Removes a buff from each of the surrounding targets (AoE)
Command: Power Combust - Causes summon to unleash an powerful AoE attack [Fire - Fire damage + continuous damage, Wind - Wind damage + bleed, Water - Water damage + silence, Earth - Earth damage + stun] (Summon)
Terrifying Spirit - Strikes fear in surrounding enemies and causes them to run away (AoE)
Chain Skills
Fiery Embers - Attacks a target with fire magic from afar (Single); Explode - Does magic damage to a target (Single)
Ice Shackle - Attacks a target with water magic and reduces target’s speed (Single); Ice Wave - Attacks a target with water magic from afar and may cause confusion (Single)
Summon Wind Strength - Uses strength of wind to damage target (Single); Summon Hurricane Strength - Uses strength of hurricane to damage target (Single)
Earth Bind - Does continuous damage to target and reduces target’s speed (Single); Earthquake - Does damage to target and causes confusion (Single)
Command: Thunder Fury Claws - Increases summon’s physical and magic attack (Summon); Command: Vine Claws - Increases summon’s physical and magic attacks and chance of critical hit (Summon)
Elemental Strengthen: Protect - Increases summon’s physical and magic defense and resistance to debuffs (silence/stun/etc.) (Summon); Elemental Strengthen: Defense Ward - Summon ignores part of enemy damage for a set time (Summon)

Traditionally weak in physical attack, the Sorcerer utilizes a variety of magic spells to attack the enemy, be it a powerful singular attack spell or an AoE spell. The Sorcerer needs to take note of which of the four elements he wishes to use in attack as the large number of skills allows him to do chain damage without a need to use chain skills. Aside from dealing heavy damage at long range, the Sorcerer can also crowd control effectively, casting sleep, silence, stun/bind. He can also use his powerful magic to open a dimensional portal, summoning party members to the battlefield, bolstering one’s forces during battle.
Main Equips
Robes, (Magic) Book
No Secondary Equips
Special Abilities
Increase magic attack - Increases magic attack
Normal Skills
Bind- Causes target to be unable to move (Single)
Corrode - Causes target to be damaged continuously (Single)
Iron Warding - Allows barrier to absorb some enemy damage, reducing damage to self for a set time (Self)
Recharge - Recovers a portion of MP (Self)
Fiery Ember Explosion - Uses fire magic to damage target and target’s surroundings (AoE)
Divine Song- Recovers 70% of MP (Self)
Slight Unconsciousness- Attacks target with magic and causes the target to become unconscious (Single)
Binding of Winter - Attacks surrounding targets with magic and causes them to be unable to move (AoE)
Flame Strike - Attacks target with fire magic and causes continuous damage (Single)
Dimensional Portal - Summons a portal that can access the capital (Summon)
Fiery Ember Burst - Attacks a target with fire magic from afar and may cause confusion (Single)
Air Arrest- Hits target into the air and locks target in mid-air (Single)
Time Differential Hurricane - Attacks a target with wind magic from afar (Single)
Lullaby - Puts target to sleep for 30 seconds (Single)
Dimensional Warp- Instantly moves from current location to another location some distance away (Self)
Magic Shield - Uses one’s MP to offset enemy damage for a set time (Self)
Fiery Ember Rain - AoE fire magic spell (AoE)
Increase Magic Frequency - Increases the chance of magic critical hit (Self)
Rock Attack - Attacks surrounding targets with rocks (AoE)
Body to Mind- Sacrifice HP to restore MP (Self)
Tree of Protection - Transforms into a tree to offset enemy damage but is unable to move (Self)
Frost Mist - AoE water magic spell (AoE)
Fiery Shield- Reflects enemy damage for a set time (Self)
Frozen Soul - Attacks target from afar and causes silence (Single)
Increase Casting Speed - Greatly increases one’s casting speed but decreases one’s accuracy (Self)
Mist of Sleep- Causes surrounding targets to fall asleep (AoE)
Comet Hurricane - Powerful AoE magic attack, has chance of decreasing targets’ speed and causing them to fall down (AoE)
Chain Skills
Fiery Embers- Attacks a target with fire magic from afar (Single); Explode - Does magic damage to a target (Single)
Ice Shackle - Attacks a target with water magic and reduces target’s speed (Single); Ice Wave - Attacks a target with water magic from afar and may cause confusion (Single)
Current Attack- Attacks a target with water magic from afar (Single); Wave Hurricane - Attacks a target with water magic from afar (Single)
Time Differential Attack - Begins to attack target, with target only beginning to receive fire magic damage after 4 seconds and causes target to be confused (Single); Attacking Embers - Attacks a target with fire magic (Single)
Time Differential Attack - Begins to attack target, with target only beginning to receive fire magic damage after 4 seconds and causes target to be confused (Single); Attacking Fire Cannon - Attacks a target with fire magic and stuns target and causes target to fall down (Single)
Situational Skill
Wave Attack - Attacks fallen target with water magic (Single)

Sword in one hand, shield in the other, the Templar wears heavy armour during battle and is able to use some defensive and healing skills. The shield can also act as his second weapon to attack the enemy at the appropriate moments. The Templar does not only emphasize on defense but is also able to counterattack effectively to paralyze the enemy. Also the Templar’s basic build is that of a Warrior and has several dual sword skills and chain skills, and can change his play style when necessary to a warrior with high attack abilities using dual swords to deal heavy damage or counterattack.
Main Equips
Heavy Armour, Single handed Sword, Shield
Secondary Equips
Dual Swords, Single handed blunt weapon
Special Abilities
Increase Attack Hate - Increase amount of hate by target during attack
Weapon Block Strengthening- Increases the chance of weapon block
Shield Strengthening - Increase the shield defense
Increase Elemental Resistance - Increases resistance to all negative effects (Not sure if site is correct on this)
Normal Skills
Self Shield - Stance, Increases shield defense and resistance to all negative effects (Self)
Armour Destruction - Attacks target with a physical attack and decreases target’s defense (Single)
Touch of Life - Restores HP of target (Single)
Will of Persistence - Increases chance of increasing one’s defense when attacked by enemy, for a set time (Self)
Curse of Destruction- Absorbs enemy damage and converts to one’s HP (Single)
Protect Friend- Take a portion of damage dealt to party members for a set time (AoE)
Will of Revenge- Increases attack power of dual swords after being attacked by enemy, for a set time (Self)
Pride of Darkness - Attacks surrounding targets (AoE)
Breaking Ligament Power-Hit - Attacks a target and greatly reduces target’s attack speed (Single)
Shield of Focus - Increases one’s resistance to negative effects to the maximum for a short period of time (Self)
Shackles of Earth - Binds the movement of a target at a far distance (Single)
Maximum Limit Strike - Attacks target with dual swords dealing heavy damage (Single)
Protection of Heart - Reduces enemy damage by a certain percentage and removes all negative curses (curse effects) on self for a set time (Self)
Shield Sight - Attacks target and causes target to be blinded (Single)
Chain Skills
Power Strike - Does physical attack on target (Single); Focused Heart - Increases one’s physical attack and ignores part of enemy’s damage (Self); Fainting Strike - Attacks target and stuns target (Single)
Power Strike - Does physical attack on target (Single); Destructive Strike - Does physical attack on target with continuous damage for a set time (Single); Iron Defense - Increases physical defense and increases shield defense by two times for a set time (Self)
Shield Attack - Uses shield to attack target and stuns target (Single); Light of Recovery - Heals target from afar (Single)
Shield Attack - Uses shield to attack target and stuns target (Single); Muscular Attack - Attacks target and decreases target’s physical and shield defense (Single); Shield Sudden Attack - Attacks target with shield and causes target to fall down (Single)
Punishment - Uses dual swords to attack target simultaneously and causes target to be confused (Single); Blessing of Blood - Sacrifices HP to increase the attack power of dual swords (Self)
Punishment - Uses dual swords to attack target simultaneously and causes target to be confused (Single); Lightning Strike - Does physical attack on target and causes target to fall down (Single); Judgment - Does heavy physical damage on target with dual swords (Single)
Provoke - Provokes enemy (Single); Provoke Shackle - Provokes surrounding targets and causes targets to move to self quickly (Single)
Provoke - Provokes enemy (Single); Shield of Protection - Reflects surrounding enemy damage for a set time (Self)
Provoke Roar - Provokes surrounding enemies (AoE); Attack Wave - Attacks surrounding targets and causes them to be slowed (AoE)
Situational Chain Skill
Shield Counterattack - Uses shield to attack target after shield block (Single); Punishing Strike - Attacks target and decreases target’s attack speed (Single)